Matt Ide
Matt Ide
3D Artist & Animator - Bose Corporation
Boston, MA, United States

Summary

3D Artist and Animator

Skills

3D ModelingTexturingAnimationEnvironment DesignProp DesignProduct DesignSculptingHard Surface ModelingReal-Time Rendering3D VisualizationPhysically Based RenderingGame ArtGame DevelopmentProduct Visualization

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
SolidWorks
SolidWorks
After Effects
After Effects

Productions

  • Family website copy
    • Commercial / Advertisement
      AMM Loudspeaker Launch
    • Year
      2021
    • Role
      3D Artist & Animator
    • Company
      Bose Corporation
  • Seq social familyreveal.0195logo
    • Commercial / Advertisement
      L1 Pro Launch
    • Year
      2020
    • Role
      3D Artist & Animator
    • Company
      Bose Corporation
  • Anim screenshot
    • Commercial / Advertisement
      Bose Work Launch
    • Year
      2019
    • Role
      3D Artist & Animator
    • Company
      Bose Corporation
  • Ddo q2 2013 c ws 16 9 nc
    • Video Game
      Dungeons and Dragons Online
    • Year
      2014
    • Role
      3D Artist
    • Company
      Turbine
  • Lotro 604x423
    • Video Game
      Lord of the Rings Online
    • Year
      2013
    • Role
      Technical Artist
    • Company
      Turbine

Experience

  • 3D Artist & Animator at Bose Corporation
    November 2018 - Present

    Responsible for concept to post-production of multimedia projects – product introduction videos, product and technology explainer animations, and product demonstration experiences.

    Lead the implementation of a real-time rendering pipeline with Unreal Engine for faster iteration and development time on animations, product renders, and interactive experiences.

    Created and managed a master library of materials, 3D models, and animations for use across other 3D focused teams within the division.

    Created photo-real renders of products and worked closely with engineering and industrial design teams to ensure the correct presentation of materials, colors, and finishes.

  • Animator & CAD Designer at Ecofasten Solar / Alpine SnowGuards
    United States of America
    March 2015 - October 2018

    Worked closely with engineering and marketing leads to develop, strategize, and promote customer-centric products.

    Analyzed industry trends to create engaging visual narratives for product introductions, breakdowns, explainer animations, installation instructions, and educational videos.

    Designed, planned, and edited all videos, 3D animations, and user-experiences that communicated product stories.

    Built a library of video assets, graphics, animations, 3D models, and scenes for standardized visual productions.

  • 3D Artist at Turbine
    Boston, United States of America
    January 2014 - September 2014

    Modeled, textured, and animated 3D environment props, characters, and equipment following concept art guidelines.

    Integrated said assets and animations into the game engine using proprietary tools and edited necessary scripts to ensure that the assets appeared and worked properly in game.

    Presented artwork at bi-weekly critique sessions to lead artists, designers, and producers.

  • Technical Artist at Turbine
    Boston, United States of America
    June 2013 - September 2013

    Collaborated with a cross-functional team of artists, designers, and software engineers, in order to successfully integrate game assets by meeting each department’s goals.

    Rigged and Skinned assets such as character armor sets, hairstyles, and interactive objects.

    Implemented static and deforming 3D models into the game engine using proprietary software and tools.

  • Graphic Design Intern at Champlain College Alumni Relations
    June 2012 - May 2013

    Designed various media, posters, logos, and videos based upon the Champlain College style guidelines.

    Maintained graphics for social media postings and fund raising campaign website.