A project with the goal of learning new texturing, rendering, lighting and composition techniques. The scene was built using Unreal Engine 4. Prop and building design was done primarily with Maya and Substance Painter.
Modular custom assets for building the house
UE4 Screenshot of the scene setup
Basis of the snow Materials.
Rough snow material
Example of the rough snow on a snowpile mesh
Dynamic snow material. Creates snow on upward facing sections of the material.