Dark Forest

This is the first post in a series of Unreal Engine 4 scenes as part of a personal project. The goal of this long term project is to put myself into a routine of personal improvement through small scenes that I can finish in a realistic amount of time after work. The challenge will be to create a new scene each week with a time limit of about 2 hours. My goal is to improve my broader sense of design, conceptualization, story telling, composition, and color. I want to use this as a platform to make ridiculous mistakes, learn from them, and enjoy the whole process of creating.

Critique is always welcome!

Full Scene (UE4 Render)

Full Scene (UE4 Render)

Closer shot (UE4 Render)

Closer shot (UE4 Render)

Creature screenshot in editor:
To save time I created a profile in photoshop and used this as an alpha on a plane with emissive in the eyes and mouth.

Creature screenshot in editor:
To save time I created a profile in photoshop and used this as an alpha on a plane with emissive in the eyes and mouth.

Unlit Shot:
To focus more on the scene design as a whole, I used a combination of models and materials I created previously and models / materials from UE4 sample projects.

Unlit Shot:
To focus more on the scene design as a whole, I used a combination of models and materials I created previously and models / materials from UE4 sample projects.

Further out screenshot of the scene setup

Further out screenshot of the scene setup